Conference Publications

Jennifer Weiler

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This webpage contains links to PDFs of my conference publications,
including full papers, posters, and demonstrations.

Last updated November 2019.

Mycelium Artifacts: Exploring Shapeable and Accessible Biofabrication. J. Weiler, P. Fernando, N. Siyambalapitiya, S. Kuznetsov. Demo presented at ACM Conference on Designing Interactive Systems (DIS). San Diego, California, USA, June 2019.

A Rough Sketch of the Freehand Drawing Process: Blending the Line between Action and Artifact. P. Fernando, J. Weiler, S. Kuznetsov. Full paper presented at ACM Conference on Human Factors in Computing Systems (CHI). Glasglow, Scotland, May 2019.

Lithobox: Creative Practice at the Intersection of Craft and Technology. J. Weiler, P. Fernando, T. Ingalls, S. Kuznetsov. Demo presented at ACM Conference on Tangible, Embedded and Embodied Interactions (TEI) Arts Track. Tempe, USA, Mar 2019.

Tracking, Animating, and 3D Printing Elements of the Fine Arts Freehand Drawing Process. P. Fernando, J. Weiler, S. Kuznetsov, P. Turaga. Demo presented at ACM Conference on Tangible, Embedded and Embodied Interactions (TEI) Arts Track. Stockholm, Sweden, Mar 2018.

Screenprinting and TEI: Supporting Engagement with STEAM through DIY Fabrication of Smart Materials. S. Kuznetsov, P. Fernando, E. Ritter, C. Barrett, J. Weiler, M. Rohr. Full paper presented at ACM Conference on Tangible, Embedded and Embodied Interactions (TEI). Stockholm, Sweden, Mar 2018.

3D Visualization of Genetic Networks Using Diverse Art Materials. J. Weiler, K. Fowler. Short paper presented at IEEE VIS Arts Program (VISAP). Phoenix, USA, Oct 2017.

Designing for Bottom-Up Adaption to Extreme Heat. J. Weiler, S. Kuznetsov, P. Fernando, E. Ritter, N. J. Greene, P. Parekh. Full paper presented at International Symposium on Electronic Arts (ISEA). Manizales, Colombia, June 2017.

DIY Awareness of Ozone in Urban Desert Climates. J. Weiler. Poster presented at International Symposium on Electronic Arts (ISEA). Manizales, Colombia, June 2017.

Using Animated Vectors to Generate 3D Models from 2D Shapes. J. Weiler. Poster presented at International Symposium on Electronic Arts (ISEA). Manizales, Colombia, June 2017.

Crafting Colorful Objects: a DIY Method for Adding Surface Detail to 3D Prints. J. Weiler, S. Kuznetsov. Poster presented at ACM Conference on Human Factors in Computing Systems (CHI). Denver, USA, May 2017.

Mushi: A Generative Art Canvas for Kinect Based Tracking. J. Weiler, S. Seshasayee. Poster presented at ACM Symposium on Spatial User Interaction (SUI). Tokyo, Japan, Oct 2016.

Mushi: Computer Generated, Self-Animating Painting. J. Weiler. Demo presented at International Symposium on Electronic Arts (ISEA). Vancouver, Canada, Aug 2015.