Portfolio and Documentation
of Project Contributions

J Weiler

This page provides a summary of my recent projects. Each section includes a description, list of my contributions, and links to project documentation. The type of documentation varies depending of the nature of the project.





Lithobox: Customizable 3D Printed Lithophanes

Description
In this project, we created a system (Lithobox) that translates the traditional ceramic and lighting technique of lithophanes into a means of creating illuminated 3D models through a creative approach that utilizes both digital and tangible construction.


My contributions


Documentation
Conference paper: https://jenweiart.com/documents/Lithobox2019.pdf
Instructable: https://www.instructables.com/Lithobox-3D-Printed-Radial-Lithophanes/
In-progress update: https://sandsystems.org/2018/04/15/lithobox-custom-shape-3d-printed-lithophanes/







Tracking, Animating and 3D Printing the Freehand Drawing Process

Description
To explore how sensing, visualizing, and sharing these aspects of the creative process might shape art making and art viewing experiences, we designed a research probe which unobtrusively tracks and visualizes the movement and pressure of the artist's pencil on an easel. Using the probe, we conducted studies with artists and experienced art viewers, which reveal digital and physical representations of creative process as a means of reflecting on a multitude of factors about the finished artwork, including technique, style, and the emotions of the artists.


My contributions


Documentation
Conference paper: https://jenweiart.com/documents/paper082.pdf
In-progress update: https://sandsystems.org/2018/01/10/tracking-animating-and-3d-printing-the-freehand-drawing-process/







Directly Casting Complex 3D Prints into Metal

Description
This project explored the creation of cast bronze objects from complex 3D printed models. In the design and manifestation of these pieces, I focused on models that would be difficult to impossible to create without the use of 3D printing technology, and used centrifugal casting in order to successfully create the finished objects. The final sculptures contained both visible physical qualities of the 3D printing process and metal casting, and hint at the type of work that can be made through collaboration of digital fabrication and traditional crafting techniques.


My contributions


Documentation
https://jenweiart.com/casting/complexCasts.html







Vector-Generated Puppets

Description
This project documented the creation of prototypes for a 2D animatable character that could simulate 3D perspective without having to render a 3D object or require the use of multiple 2D models.


My contributions


Documentation
Video Updates: https://jenweiart.com/puppet_process/index.html







Mycelium Artifacts: Exploring Shapeable and Accessible Biofabrication

Description
The project explored potential applications of mycelium—the vegetative part of a fungus made up of fine filaments that can be grown on a substrate to take a specific form—as a sustainable and accessible biofabrication material for prototyping design research. We focused on three fabrication possibilities of mycelium 1) disposable low fidelity enclosures for rapid prototypes; 2) mycelium forms sculpted with everyday materials; and 3) physical replicas of 3D models grown out of mycelium.


My contributions


Documentation
Conference paper: https://jenweiart.com/documents/DIS-mycelium-final.pdf
In-progress update: https://jenweiart.com/stampsAndMycelium/mycelium.html







Crafting Colorful Objects

Description
As an alternative to 3D printing in color, this project explored the possibility of creating 3D prints with detailed surface color by pasting 2D printed images onto the surface of mono-color objects.


My contributions


Documentation
Workshop update: https://sandsystems.org/2016/05/20/diy-panorama-distortion/
Further research: https://jenweiart.com/warped_image_models/index.html







3D Data of Visualization of Sea Ice Extent for Polar Seas

Description
This art project focused on creating visual and tactile data visualization of an important indicator of global climate change: sea ice extent. The resulting collection of two and three dimensional tactile images stem from the team's ability to develop original coding, intensive information-bearing 3D modeling and rendering, 3D printing, robotic tool-path stone milling, and ceramic shell metal casting.


My contributions


Documentation
https://jenweiart.com/marble/index.html







Designing for Bottom-Up Adaptation to Extreme Heat

Description
This research project focused on adaptation as a design strategy that compliments existing approaches to mitigate human impact on the environment. We conducted a summer-long diary study in Phoenix, Arizona that probed how extreme heat impacts human lives and how participants cope with extreme heat. Based on feedback from the diary study, we developed prototypes for DIY visualizing, coping with, and utilizing extreme heat.


My contributions


Documentation
https://sandsystems.org/wp-content/uploads/2017/02/heat-study-final2.pdf